Main Saga


The Curse of Rivinel: Veil of Shadow

A fallen priest named Tarmiel journeys to the cursed city of Myrveil, where ancient darkness still echoes beneath ruined streets. There, he begins awakening long-forgotten powers and slowly becomes the very shadow he once feared. As he gathers nine others under his command, the Ten Veil of Shadow take form, an order destined to plunge Rivinel into chaos. This is the rise of a new dark lord, forged in secrecy, corruption, and the promise of unending night.

The Curse of Rivinel: Forbidden Seals

Tarmiel and the Veil of Shadow seek the ancient Forbidden Seals of the Valthanars, relics capable of unleashing a darkness strong enough to reshape the world. With every seal broken, Rivinel’s very atmosphere twists and decays, mirroring the corruption growing within him. As the final seals near destruction, an unstoppable force stirs, and the shadow he commands begins knocking on the doors of every kingdom.

The Curse of Rivinel: Wraith of Phoenix

Among the Veil of Shadow stands a lone descendant of the ancient Asharion, a forgotten people once bound to divine, flame-born phoenixes. After centuries of silence, he discovers two surviving eggs and succeeds not only in reviving the legendary creatures, but in bending their fire to his will. With the reborn phoenixes at his command, the Veil unleashes a sweeping blaze across Rivinel, igniting a massacre that marks the beginning of their most devastating war.

The Curse of Rivinel: Reign of Dead

As the kingdoms of Rivinel fight desperately against the rising darkness, Tarmiel reveals the power he has kept hidden the longest: necromancy. From forgotten graves and ancient battlefields, he begins raising an army bound to his will, forging a legion born from death itself. With each passing night, his forces grow, gathering strength for the great war that will decide the fate and the future of Rivinel

The Curse of Rivinel: Last Light

The final war engulfs Rivinel as ancient darkness closes in, leaving its people desperate and nearly broken. With hope fading and defeat looming, the last defenders gather for a battle they are certain they cannot win. Yet in the depths of their despair, a single spark awakens, a final light within their souls that refuses to die. Guided by that fragile glimmer, they rise one last time to challenge the consuming shadow and fight for the fate of their world.

Prequels


Asharion: The Ashen Crown

Centuries before the main saga, during the second Era of Emberfall, the Asharion lived in harmony beneath the flaming wings of their sacred phoenixes. But when a young heir ascends the Ashen Crown, a fate far darker than any faced by his predecessors begins to unfold. As ancient forces stir, the new king must confront a destiny that threatens both his lineage and the blazing kingdom he was meant to protect.

Asharion: The Night of the Flaming Wings

When the united kingdoms of Rivinel came to fear the power of the Asharion and their divine phoenixes, they forged a single purpose: eradication. A vast army marched against the flame-born people, igniting a brutal war that turned the skies red and the sacred wings to ash. On that night, the Asharion were slaughtered without mercy, ending an ancient lineage and extinguishing a civilization built on fire and light.

Origins


Rathvalera: Dawn Before the Fall

Before the rise of kingdoms and the shaping of Rivinel, the Valthanars, the divine creators, sought to forge a world untouched by corruption. Their vision was a realm of purity, harmony, and eternal light. But in breaking the balance that governed all life, they unknowingly awakened something far more ancient than themselves. From the void of imbalance, darkness took form, giving birth to the first shadowborn creatures. This is the dawn before the fall, the moment creation cracked, and the fate of every age was sealed.

Rathvalera: The Birth of the First Shadow

Velkenor, once a Valthanar of divine creation, succumbs entirely to the darkness awakened at the dawn of the world. Now reborn as the First Shadow, he bends every shadowborn creature to his will and unleashes a tide of corruption across all of Nirya. As his dominion spreads and the world trembles under his rising empire, the gods themselves are forced to return, igniting the Divine War, a last stand to reclaim everything Velkenor has shattered.